Hydrilo

Water Logic

Sector 1

North Cistern

Moves0
FeedDry
NeedCivic
Best—

  • Civic feed
  • Mineral riser
  • Fused line
  • Gate
  • Civic tower
  • Forge
How the lattice turns
  1. Tap a free tile to rotate it a quarter turn. Locked tanks and towers stay fixed.
  2. Cyan cisterns feed civic towers. Violet risers feed forges. A fused line is both at once.
  3. A civic tower fails if mineral fluid reaches it. A forge fails if civic water reaches it. A fusion hub needs both.
  4. A gate looks like a wheel. Tap it to open or close. It does not rotate.
  5. On pressure sectors the surge weakens by one step on every tile. Distant towers go dark if the path is too long, or if a split spends the head.

Twelve sectors

Districts wait on the grid

Each sector opens after the one before it runs live. Hidden perfect routes are not required. The next cistern stays sealed until the current towers drink.

Elevated glass cisterns glowing cyan at night

Sector 1

North Cistern

Open

A single civic feed. Rotate elbows until the cistern reaches the north tower. No gates, no second fluid.

Raised turquoise canals between night towers

Sector 2

Ribbon Street

Sealed

The line drops a level, then folds west along the ribbon. Keep the glass continuous. Empty tiles are not walls; they simply carry nothing.

Residential towers fed by glowing facade pipes

Sector 3

Twin Yards

Sealed

One cistern, two towers. A tee must split the civic feed so both yards drink at once.

Silver valve with a glowing turquoise chamber

Sector 4

Gate Walk

Sealed

A wheel sits on the only live path. Tap the wheel to open it. Turning nearby elbows is not enough while the gate stays shut.

Industrial plant with violet mineral pipes

Sector 5

Volt Annex

Sealed

The mineral riser is violet. It must reach a forge, not a civic tower. Treat it as a second species of water.

Aerial night lattice of cyan and violet lines

Sector 6

Parallel Feeds

Sealed

Cyan on the upper ribbon, violet on the lower. Keep them apart. A shared tile becomes fused and spoils both destinations.

Transparent pipes carrying a bright water surge

Sector 7

Clean Channels

Sealed

Middle elbows tempt a cross-link. Disconnect the bridge. Two pure rows is the restoration; one mixed spine is a fault.

Silver hub joining cyan and violet glass tubes

Sector 8

Fusion Bay

Sealed

A fusion hub will not light on a single fluid. Join civic and mineral in one tee, then drop the mix into the hub.

Holographic city map on a gold-trimmed table

Sector 9

Pressure Spine

Sealed

Head drops one step per tile. The short ribbon keeps the tower live. The long gallery drinks the surge dry before arrival.

Futuristic pumping station with turquoise outlets

Sector 10

Twin Cisterns

Sealed

Two civic tanks, two towers. Each tank owns one ribbon. Do not steal glass from the other run.

Precision valve glowing over a dark field

Sector 11

Split Yard

Sealed

A tee divides remaining head between its live outlets. Both yards need enough pressure. An extra open branch spends the surge.

City-wide glowing water lattice at night

Sector 12

City Heart

Sealed

Civic tower, forge, and fusion hub in one chamber. Open the gate on the mix drop. Keep the pure branches unmixed.

Manifold hub with cyan and violet tubes

Two feeds, one lattice

How the fluids behave

Hydrilo is not a single-color pipe walk. Civic water and mineral riser share glass, and the lattice remembers both.

  1. 01

    Civic feed

    Cyan cisterns face one direction. Water leaves through that mouth only. Civic towers accept cyan and reject violet. If both arrive, the tower reads as contaminated and stays dark.

  2. 02

    Mineral riser

    Violet fluid is drawn from geothermal columns for the forges. A forge goes live only on a pure riser. Civic water in the same glass spoils the melt line.

  3. 03

    Fusion

    Where the two feeds share a tile, the line becomes fused. Fusion hubs require that mix. Ordinary towers treat fusion as a fault.

  4. 04

    Gates and head

    A closed gate has no ports. Open it with a tap. On pressure sectors each tile spends one step of head. On split sectors a tee divides what remains across every live outlet.

Bright surge moving through glass pipe

Reading the board

Glow is the map

Filled glass shows the live fluid. Gold rims mark locked tanks and towers. A dim wheel is a shut gate. Tap empty of a lock and the fitting turns.

Orrelane canals glowing under a violet sky

Civic works

A city rebuilt around water

Orrelane raised its canals after the old river was sealed under the lower decks. Glass lines now run beside the streets so crews can see the surge. Hydrilo is the logic used to bring those lines back after a dry season.

Why two fluids

Drinking water cannot share a long run with the mineral riser that cools the forges. Short fused spans are allowed only at fusion hubs, where the mix drives heat exchangers.

Why the fittings turn

Each tile is a service joint. After a shutdown the joints are left in a safe scramble so a dry grid cannot dump into occupied halls. Restoration is a sequence of quarter turns, not new pipe.

Why pressure is counted

The cisterns sit only a few decks above the yards. A path that wanders spends the head. Towers go dark even when the glass is connected, if the surge arrives empty.

Housing towers with facade water lines

North yards

Towers drink from the facade

Civic stacks take water at a single mouth. That is why a tower on the board has one port. Miss the facing and the stack stays dry even if a glowing line sits beside it.

Glass reservoirs on a steel night platform

Before you turn

Begin at the north cistern

Sector one teaches elbows and a single tower. Ribbon Street adds a drop. Twin Yards teaches the tee. The rest of the city waits on those three habits.

Pumping ring

Stations that hold the surge

Three houses sit on the civic ring. They are not levels. They are the rooms that keep Orrelane’s restored grid from collapsing after a sector goes live.

Cathedral-like waterworks station at night

House of lift

High Outlet

The outer station throws water from roof mouths into the raised canals. Gold trim on the ribs is not decoration; it marks the pressure jacket.

Control room with a holographic water city

House of sight

Chart Table

Dispatchers read the city as a glowing model. Cyan is civic, violet is mineral. A fused span shows both. The table is how a dry sector is chosen for Hydrilo.

Forge plant with violet pipework

House of heat

Mineral Forge

The annex takes only the violet riser. Mixed glass here cracks the heat exchangers. That is why the lattice treats contamination as a failed sector, not a partial win.

Close valve with cyan chamber

Service joints

Wheels on the walk

Gates are left closed after a shutdown. A crew that only rotates elbows will stand in a live-looking street that still carries nothing. Tap the wheel. That is the fourth habit.

On this device

Restoration log

Cleared sectors, best move counts, and recent restorations stay on this handset. There is no account. Clearing app data erases the log.

Live0/12
Moves spent0
Best total—

Sectors

    Recent restorations

      No restorations yet. Bring one sector live.